But sometimes, mysteries aren't always scary. Sometimes they're capers or quests - or in the case of The Phantom of Venice, undercover missions. It depends on the type of game you're trying to make. The Maltese Falcon and Sherlock Holmes are great mysteries, but neither of them involve the scary or creepy factor. Unsolved mysteries are certinally creepy, as are the X-files.
So there aren't very many scary moment in The Phantom of Venice - it's not supposed to be scary. You're in Venice as Nancy, enjoying the city and trying to refrain from blowing your cover by eating too many chocolates and wearing the wrong outfits. It's a different type of mystery, one where you can immerse yourself in the culture of Venice and spy on suspects.
But not to worry, we haven't forgotten about our fans who love to jump out of their seats in fright. We'll have something for you in the next game that will chill you to the core.
But Phantom of Venice has everything you've been asking for - snooping, going undercover, food, tough puzzles, a logical end game, and a great story with very few loose ends. The only thing this game might be missing is the scary factor, but we saved that for the fall release. :) I think our game designers did an amazing job with the game, but you don't have to take our word for it. Download it or purchase it from our online store and see for yourself. It should also be in stores today! 10 years of Nancy Drew history has helped us make better games, and I think you can see the results of our learnings in The Phantom of Venice.
Thank you to all of our fans who have written in over the years to give us encouragement and tell us how to make the games better.