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July 2008

I Heard the Screaming Banshee

Our game designers and producers are furiously working on The Haunting of Castle Malloy, and I got a chance to take a peek at the game. There are a lot of cool new features that are coming out that I can't tell you about yet, but you will have fun planning for Nancy's friend's wedding. Yep, making floral arrangements, creating the seating charts, and figuring out how to use an old printing press to make the programs will all be part of your case!
Although I really wanted to design a Celtic inspired wedding dress, we weren't sure how to implement that into the game. Plus, you ususally need to have your dress picked out at least 6 months in advance to have it in time for the wedding. Then again, Nancy could probably sew a wedding dress in a couple of days - we all know how much our fans loved sewing in Secret of the Old Clock...

And now, behold your first screenshots:


The Scary Factor

We at Her Interactive all know that you love scary games. Curse of Blackmoor Manor, Legend of the Crystal Skull, and Message in a Haunted Mansion are some of your favorite games. So naturally, we try to make our games scary to please our fans.

But sometimes, mysteries aren't always scary. Sometimes they're capers or quests - or in the case of The Phantom of Venice, undercover missions. It depends on the type of game you're trying to make. The Maltese Falcon and Sherlock Holmes are great mysteries, but neither of them involve the scary or creepy factor. Unsolved mysteries are certinally creepy, as are the X-files.

So there aren't very many scary moment in The Phantom of Venice - it's not supposed to be scary. You're in Venice as Nancy, enjoying the city and trying to refrain from blowing your cover by eating too many chocolates and wearing the wrong outfits. It's a different type of mystery, one where you can immerse yourself in the culture of Venice and spy on suspects.

But not to worry, we haven't forgotten about our fans who love to jump out of their seats in fright. We'll have something for you in the next game that will chill you to the core.

Carnevale Contest Winners

We received so many creative submissions for our mask decorating contest. They were all so much fun to look at and we hope to post some of the entries in the coming weeks.
Congratulations to our winners who will have their pictures placed in the next Nancy Drew games!










The Phantom of Venice Launches

WOW. I feel like we've finally done something right and finally incorporated all of your feedback from the previous games. From the reviews on the message board, it sounds like you guys love The Phantom of Venice! There was some concern that we had drifted away from our original formula and that games 12-15 were somewhat of a disappointment. Since then, we've looked really hard at our games and tried to figure out exactly what the "magic" it was that you thought we were missing.

But Phantom of Venice has everything you've been asking for - snooping, going undercover, food, tough puzzles, a logical end game, and a great story with very few loose ends. The only thing this game might be missing is the scary factor, but we saved that for the fall release. :) I think our game designers did an amazing job with the game, but you don't have to take our word for it. Download it or purchase it from our online store and see for yourself. It should also be in stores today! 10 years of Nancy Drew history has helped us make better games, and I think you can see the results of our learnings in The Phantom of Venice.

Thank you to all of our fans who have written in over the years to give us encouragement and tell us how to make the games better.
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